﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using System.IO.IsolatedStorage;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Microsoft.Phone.Tasks;
using Microsoft.Phone.Info;
using Microsoft.Xna.Framework.GamerServices;

namespace Sai_Se_Dung
{

    public partial class App : Application
    {
        /// <summary>
        /// Singleton
        /// </summary>
        private static DataModel dataModel = null;
        public static DataModel DataModel
        {
            get
            {
                if (dataModel == null)
                {
                    dataModel = new DataModel();
                }
                return dataModel;
            }
        }

        //public static void Play_Loaded(object sender, RoutedEventArgs e)
        //{
        //    dataModel = new DataModel();
        //    dataModel.LoadData();
        //}

        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

        }

        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
            //Play_Loaded(sender,new RoutedEventArgs());
            int iCount = 0;
            while (iCount++ < 350000000) ;

            #region Rate App
            //IsolatedStorageSettings.ApplicationSettings["askforreview"] = false;
            //int started = 0;
            //if (IsolatedStorageSettings.ApplicationSettings.Contains("started"))
            //{
            //    started = (int)IsolatedStorageSettings.ApplicationSettings["started"];
            //}
            //started++;
            //IsolatedStorageSettings.ApplicationSettings["started"] = started;
            //if (started == 5)
            //{
            //    IsolatedStorageSettings.ApplicationSettings["askforreview"] = false;
            //}
            //Message();
            #endregion
        }

        #region Bựa chút thôi
        //private void Message()
        //{
        //    var askforReview = (bool)IsolatedStorageSettings.ApplicationSettings["askforreview"];
        //    if (askforReview)
        //    {
        //        IsolatedStorageSettings.ApplicationSettings["askforreview"] = false;
        //        IAsyncResult result = Guide.BeginShowMessageBox(ResourceRateApp.RatingTitle, ResourceRateApp.RatingMessage, new string[]{ ResourceRateApp.RatingYes, ResourceRateApp.RatingNo}, 0, MessageBoxIcon.Alert, AsyncCallback(0), null); // ???
        //        result.AsyncWaitHandle.WaitOne();
        //        int ? choice = Guide.EndShowMessageBox(result);
        //        if (choice.HasValue)
        //        {
        //            if (choice.Value == 0)
        //            {
        //                var marketplaceReviewTask = new MarketplaceReviewTask();
        //                marketplaceReviewTask.Show();
        //            }
        //            else
        //            {
        //                if (choice.Value == 1)
        //                {
        //                    IAsyncResult result1 = Guide.BeginShowMessageBox(ResourceRateApp.FeedbackTitle, ResourceRateApp.FeedbackMessage, new string[] {ResourceRateApp.RatingYes1, ResourceRateApp.RatingNo}, 0, MessageBoxIcon.Alert, AsyncCallback(0), null); // ???
        //                    result1.AsyncWaitHandle.WaitOne();
        //                    int ? choice1  = Guide.EndShowMessageBox(result1);
        //                    if (choice1.HasValue)
        //                    {
        //                        if (choice1.Value == 0)
        //                        {
        //                            Feedback();
        //                        }
        //                    }
        //                }
        //            }
        //        }
        //    }
        //}

        //private void Feedback()
        //{
        //    var asm = System.Reflection.Assembly.GetExecutingAssembly();
        //    var parts = asm.FullName.Split(',');
        //    var version = parts[1].Split('=')[1];

        //    string body = string.Format(ResourceRateApp.FeedbackBody,
        //        DeviceStatus.DeviceName,
        //        DeviceStatus.DeviceManufacturer,
        //        DeviceStatus.DeviceFirmwareVersion,
        //        DeviceStatus.DeviceHardwareVersion,
        //        version);

        //    var email = new EmailComposeTask();
        //    email.To = ResourceRateApp.FeedbackTo;
        //    email.Subject = ResourceRateApp.FeedbackSubject;
        //    email.Body = body;
        //    email.Show();

        //}
        #endregion

        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
        }

        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
        }

        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
        }

        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion

    }
}